Hello, Chasers! We are working hard on resolving many of the bugs that have been reported to us as of late. We hope to have most if not all of them solved in the coming weeks, please keep the reports coming in and thank you for your cooperation and patience! This patch applies a couple of optimizations and major changes that can cause a couple of new bugs to arise. If you encounter any strange bugs after this patch with any character, please report it as soon as possible, thank you! That is all for now! As always, thank you for your cooperation and patience! You can find the manual patch for this maintenance from the following sources:
New Things N/A Activated Events N/A Disabled Events Rita's Christmas Party Christmas Stockings Christmas Gift Shop (Minigame remains active until the next patch) General Changes Updated the Private School Coordi Package given by clearing the Forsaken Barrow mission on all characters (except Dio) and made it give the permanent version of the set instead of the timed version. Furthermore, Dio can now obtain the Private School Coordi Package by clearing the first mission in King Fang's Lair. Character Changes The following change(s) have been applied to Ryan:
- Updated the way that Sentinel's (2nd Job) Flying Divide skill worked in PvP and made it so that when Ryan crashes with the ground, players in range get knocked up and dealt damage upon landing. Furthermore, the damage when jumping has been removed and a minor 5% buff has been applied to the ground contact damage. The following change(s) have been applied to Asin:
- Removed the restrictions on Disciple's (1st Job) Bamboo Swallows skill where it would prevent the player from using pets and using another skill while in the middle of the skill animation. Bug Fixes Fixed a bug with many characters and monsters that were causing several memory-related issues. Fixed a couple of bugs with several characters where they had some abilities not work as intended, and/or acted erratically. Some notable fixes will be listed below. Fixed a bug with Tower of Disappearance where at the end, if you survive long enough, the drops from Kaze'aze would only appear once the Result Screen appears. Fixed a bug with Arbiter's GP Mission where it was asking you to clear Altar of Judgment and Temple of Destruction but the fragments were dropping in Kamiki's Castle and Temple of Fire. The following fix(es) have been applied to Ronan:
- Fixed a bug with Aegis Knight's (3rd Job) Magic Defense skill where it did not scale with the amount of runic forces you have active and instead always used the same level of barrier. The skill should now properly give you a better version of the shield depending on the quantity of runic forces you have on Ronan when using the skill. The following fix(es) have been applied to Dio:
  - Fixed a bug with Drakar's (2nd Job) Charging Death Star-1 skill where no matter how long you charged it up, it always dealt the same amount of damage.
  - Fixed a bug with Drakar's (2nd Job) Charging Death Star-2 skill where no matter how long you charged it up, it always dealt the same amount of damage.
  - Fixed a bug with Leviathan's (3rd Job) Evil Eddy skill where no matter how many times you pressed Z, it always unleashed the same sized orb and would not work with the Evil passives (specifically Enhanced Evil 2) in Dusk Bringer's skill tree. Also fixed a couple of timing issues with particles where they appeared late. The following fix(es) have been applied to Zero:
- Fixed a bug with Seeker's (2nd Job) Increase: Sustained Duration skill where the stance/time of Increase did not scale with the level of the passive. The skill Increase should now increase in time based on the level of Increase: Sustained Duration. The following fix(es) have been applied to Ley:
 - Fixed a bug with Ley's Dash Teleport where it was impossible to teleport backwards. Coordi Closet N/A
Updated the Private School Coordi Package given by clearing the Forsaken Barrow mission on all characters (except Dio) and made it give the permanent version of the set instead of the timed version. Furthermore, Dio can now obtain the Private School Coordi Package by clearing the first mission in King Fang's Lair.
- This is a simple quality of life change we've done as we felt that the timed coordi was rather useless in the long run. If you've obtained the bugged 7-day package prior to this patch, you can exchange it in the Forge for the permanent version. The following change(s) have been applied to Ryan:
- Updated the way that Sentinel's (2nd Job) Flying Divide skill worked in PvP and made it so that when Ryan crashes with the ground, players in range get knocked up and dealt damage upon landing. Furthermore, the damage when jumping has been removed and a minor 5% buff has been applied to the ground contact damage.
- We hope this change makes the skill work better in PvP as it was quite unreliable in its usage. The following change(s) have been applied to Asin:
- Removed the restrictions on Disciple's (1st Job) Bamboo Swallows skill where it would prevent the player from using pets and using another skill while in the middle of the skill animation.
- We felt that the restriction was rather useless and served no purpose being in the ability. This change should help make Bamboo Swallows feel less limited compared to his other skills.
Fixed a bug with many characters and monsters that were causing several memory-related issues.
- This change is a bit risky as it has a chance to break some abilities. If you encounter any issues with certain characters after the patch, please report it as soon as possible so we can prepare a hotfix for it, thank you! Fixed a couple of bugs with several characters where they had some abilities not work as intended, and/or acted erratically. Some notable fixes will be listed below.
- This change is a bit risky as it has a chance to break some abilities. If you encounter any issues with certain characters after the patch, please report it as soon as possible so we can prepare a hotfix for it, thank you! Fixed a bug with Tower of Disappearance where at the end, if you survive long enough, the drops from Kaze'aze would only appear once the Result Screen appears.
- We hope this fix resolves this issue in its entirety. Fixed a bug with Arbiter's GP Mission where it was asking you to clear Altar of Judgment and Temple of Destruction but the fragments were dropping in Kamiki's Castle and Temple of Fire.
- We hope this fix resolves this issue in its entirety. The following fix(es) have been applied to Ronan:
- Fixed a bug with Aegis Knight's (3rd Job) Magic Defense skill where it did not scale with the amount of runic forces you have active and instead always used the same level of barrier. The skill should now properly give you a better version of the shield depending on the quantity of runic forces you have on Ronan when using the skill.
- We hope this fix resolves this issue in its entirety. The following fix(es) have been applied to Dio:
  - Fixed a bug with Drakar's (2nd Job) Charging Death Star-1 skill where no matter how long you charged it up, it always dealt the same amount of damage.
  - Fixed a bug with Drakar's (2nd Job) Charging Death Star-2 skill where no matter how long you charged it up, it always dealt the same amount of damage.
  - Fixed a bug with Leviathan's (3rd Job) Evil Eddy skill where no matter how many times you pressed Z, it always unleashed the same sized orb and would not work with the Evil passives (specifically Enhanced Evil 2) in Dusk Bringer's skill tree. Also fixed a couple of timing issues with particles where they appeared late.
- We have further plans to fix up the issues with Evil Eddy when utilizing Enhanced Evil 1 in the near future. If you encounter any bug with any other ability on Dio, please report it on the forums. The following fix(es) have been applied to Zero:
- Fixed a bug with Seeker's (2nd Job) Increase: Sustained Duration skill where the stance/time of Increase did not scale with the level of the passive. The skill Increase should now increase in time based on the level of Increase: Sustained Duration.
- We hope this fix resolves this issue in its entirety. The following fix(es) have been applied to Ley:
 - Fixed a bug with Ley's Dash Teleport where it was impossible to teleport backwards.
- We hope this fix resolves this issue in its entirety.
 Monster Train 301 (Event Dungeon)  | Removed Item(s): N/A Talin's Revenge (Event Dungeon) | Removed Item(s): N/A Festival of Ultimate Awakenings (General Event) | Removed Item(s): N/A Rita's Christmas Party (Minigame) | Removed Item(s): N/A Christmas Stockings (Minigame) | Removed Item(s): N/A Christmas Gift Shop (Minigame) |  Minigame remains active until the next patch | Removed Item(s): N/A