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  1. Hello! I would kindly like to report a bug regarding to the PvP's system. This concern is about Dio's Weapon Force system in PvP where normal attacks does not make any damage against an opponent(this similar bug applies that you also don't take damage against a Dio Weapon Force opponent when playing with them). However, Special Skills and Technique Skills are the only attacks of Dio's Weapon Force system that gives damage against another opponent. This bug became present since the patch update of June 19, 2020 was released. I would be glad to receive a feedback and help regarding to this matter. From a concerned player, -Lunarix video-1593579914.mp4
  2. so i just finish King Slime Event Dungeon Mission as Dio and got character slot item, when i try to add the character slot, suddenly it appear error box and i just hit ok. And now my character slot item is gone and my character slot didnt added at all :(
  3. pinkan

    Everything about Dio

    I have seen other threads talking about WF / DF, which stats are important for Dio, how can you prolong Onrush duration...I am intending on putting them all into one comprehensive thread. But as usual I'm by any means not an expert at all. In fact, I want you guys to fill this thread with those answers. I have summarized all into these questions. 1. What Stats are important for Dio? Of course when asking this question, it mostly means "which stats are contributing to Total Attack?" we all know 5 answers - Attack, Special Attack, Critical Strike Chance, Critical Attack Damage, and last but not least, MP Recovery. But Relic equipment only holds 4 attributes, so we must let 1 of the aforementioned properties go. So which one ? Let's see each of those. Dio is an AP Character, which means he used all of his skill in the Skill Tree by hotkey (not spamming z to certain bar, like other MP / AMP Character), and I don't need to explain myself when I say Dio primarily uses skills to incinerate his enemies. The higher the Special Attack, the more damage Dio inflicts while using his skills. This one is no joke. Must have. And because like I mentioned above, Dio need to enhance his damages, Critical sure will come in handy. I guess we all agree that Critical Strike Chance and Critical Attack Damage must come after Special Attack. For the last property slot, which one should we choose? When choosing between Attack and MP Recovery, we need to considerate these things. Sure Dio will benefit more from enhanced Attack, but as I mentioned earlier, Dio uses skills, and by that, Dio needs his AP to be recovered fast enough. But I need confirmation from you guys about this aspect because I kind of forgot about it, but does AP Character (like Dio) will get any benefit from 100% ++ MP Recovery? What is recommended max MP Recovery for Dio? After Dio has certain MP Recovery, Dio will just need to pick Attack property for the rest of his equipments. 2. What pet is the best for Dio? Of course Pet that will recover AP (Sellion, Rexion, etc...right?).. There are quite a lot of AP Pets to choose, but when we say "the best", we do mean "which AP Pet generates the most damage, and AP recovery for the character". As of my experiences, I have been with Rutherford (Little Astaroth) and it is quite a good option for non-gacha pet. The other one is Berkas Jr. But do we have a special case for this one? I've been told that Devilion is the best partner for Dio. 3. What are the recipes for long lasting Onrush? Sounds like stupid question, but we all know it is more than "having the best pet, and large potions". The most common option for "large potions" is HD Potion which you can buy for 7 bullions at HD Shop. But I want to ask something, I used to play in GC Asia Official Server (by RevivalStudio Thailand), and I played Dio there with Berkas Jr. and HD pot, I can permanently doing onrush as long as I want / need and as long as I haven't run out of my HD pot...adding Berkas Jr to that combo, it became a very deadly weapon for my Dio back then. But when I try to do the same now, I realized I couldn't do that, because the HD potion has 30 secs cooldown and it is too long for me. Currently my MP Recov is about 47%... My question is : Did HD Pot had that long cooldown (30 secs) back then in GCA? Or is it just my current dio that simply isn't strong enough? Can we do perma-onrush here in GCM too? Maybe with minimal MP Recov, AP recov pets, and precise timing / order to do it so we can stay onrushing before dio runs out of AP and HD Pot's cooldown hasn't finished yet? 4. WF / DF / Hybrid Dio? Let's be quick here because there are tons of threads debating this, I'm not debating over that, let's not beat the dead horse anymore. Can I ask for the latest, the most recent Hybrid Skill Tree Dio? You know, when I said "the latest, the most recent" it's simply because some version that has been published here is just maybe deprecated because it's made before certain events / updates / dungeons appeared, like mentioned in this thread (in those case, it's made before ToE. whatever that means) so I want the newest Skill Tree that we use currently (for ToD, etc)... 5. Equipments, Crests, etc (also with anything else, I'll update it to this points in the future if I forget something) Equipment is just a short answer, it is simply True Iron Dragon, so goodluck grinding it! About "how can I get all those 4 properties mentioned in point 1 into my random propertied TID?", we can use GP Random Scroll (you can buy it in HD Shop for 30 bullions, hehe..) when it's mostly (3 or all properties) messed up, just random it all. When you have only 1 or 2 bad prop, you might don't wanna take a chance of randoming all again, use Single Property Scroll instead (you can farm it in ToD, if you manage to survive at least until halfway through in 5th or 6th floor). Or if you are prosper enough, just use GP Scroll and pick those 4 properties that you want (like when you bought cash / gacha equipments). Note however, we cannot use Random Scroll for TID. About the Necklace and Anklet, I'll let you choose your own preferences (Dragon, Dark, etc...) Earring : I heard Harkion's Earrings is good, you can choose to equip it, if you have one, then Phantom Phoenix's Earrings from clearing 30 stages of WL, and if you don't have Harkion or PP earring yet, buy 65 bullions earring from HD shop, Pearl of Persephone Earrings. But I do not recommend you to buy the Gnosis' Earrings tho'. Lastly, crest...hmmm...if you're on ToD, use its crest, otherwise, I can't say, it's your personal preferences. While ToD's crest is good, it lowers your HP (by ridiculously 50%). I can totally understand that because since you in ToD, you wouldn't need HP anyway, we mostly fight in Fatal condition. And we benefit those condition with ToD's crest, because at Fatal we will get attack boosted, etc. But on any other dungeon, you barely hit Fatal condition right? What is the purpose of using the crest when you're not going to hit Fatal, at all? Furthermore, the stats given by Crucible / Sanctum of Destruction's crest are better. But as I said before, it's up to you to choose, maybe we won't bother changing the crest along with changing the dungeon anyway, so save the trouble of changing it, it's totally okay to use ToD's crest anywhere. Phew, it's been a long thread, I hope you guys like it, and contribute to this thread, as I still have few points missing and I need your answers / confirmations about it. Thank you and have a nice day, chasers! Keep chasing it, madness.
  4. Sigh...(there will be no TL;DR...if you make it to the end, you are a mature person and I will give you cookies), As a self-proclaimed Dio-sama and former Dio main for 2~3 years in old GC, I've played both Weapon Force and Devil Force as well as Hybrid Force (keke), so I know the ins and outs of the former cover boy (no homo), mostly PvE wise. Dio isn't an easy character to master, his mobility skills are average (unless you go full weapon force), he has no passive skills to get out of cornered situations so he has to use the dodge system; all his skills miss most of the time, so you got to learn all the mobs' and bosses' patterns; and it is very difficult to land skills at the back to get proper damage however, in a party this becomes very easy and he appears to be broken especially if he lands "that skill" from behind. Now, these days, I hardly play Dio, the most I'll use him for is in the Hungry Pets' Revolt event so I can catch up on some anime (with subtitles) while playing (oooh gawd, why did I say that, now his particular skill that is OP in that event will soon not work anymore just like "that skill" in Monster Train 301 on the Death Furnace bosses, smh). Anyways, I'm tired of noobs perceiving Dio as a broken character because of a skill that makes them go "what the who" when they see it in action; then they go on forums and cry - "my Arme can't do that; all my Arme can do is debuff bosses, heal herself and party members, buff herself and party members and do above average damage" (thank gawd for this nerf); or my "Ronan too weak, all he can do is buff himself and party members, heal himself and party members while making them invincible, plus make himself and party members nearly immortal for the entire fight duration and at the same time do fairly high damage". And then there are the noobs who'll level a Dio but give up half way because he's too hard to use early on and they can't comprehend how to use him even when they get "that skill"; they will then go on the forums and cry "Dio is for noobs, that skill needs to be nerf, its so unfair GCM staff, we demand you nerf Dio" so he can no longer say - "All I want is pure Destruction" to say "All I want is pure Soy". Advice for crying noobs Noobs don't realise that this game is meant to be played with people and not to be solo'ed. All characters become OP in a party, some even become broken depending on the combination of characters in that party; and yes, all characters can solo, but some are easier to solo with than others and as such, people say they are OP and needs to get nerf. All I can say to you noobs is to learn your character properly and compare apples to apples; don't compare a damage dealing character like Dio to support characters like Arme, Ronan, Ryan (this guy suck, may there be hope in his revamp), etc. If you are going to compare Dio to another damage dealing character then lets look at Rin - I can spam two 4th skill and two 3rd bar skill with just a pet that restores 8+ bars of MP and one MP potion if necessary; oh what's that? onrush suddenly not looking hot, is it? And why is there no call to nerf Rin and to prevent this spamming of two OP 4th skills in a row, which I can easily get back attacks with? Also, what noobs fail to realise is that "that skill" (its onrush if you didn't know btw) is equivalent to the MP/AMP characters spamming 2 or more 3rd bar skills in a row. Lets buff Dio and make Noobs cry less...wait...what? Now, since I've hardly played Dio in the past 2 years I don't know how much buffs/nerfs he has atm however, I must say that the recent potion revamp was an excellent move for it will now hinder all those OP MP/AMP characters from going berserk with the spamming; and also preventing the onrush skill from doing more damage (one would think noobs will rejoice at this but nope, they still need to cry to keep the song of the "Onrush too OP" going). The next balance should be to MP pets, perhaps the ones that restore a lot of MP will do little damage and vice versa? And pets that restore AP can perhaps do more damage when equipped to an AP character? Having said all that, lets look at possible buffs: 1) Make onrush hit 100% and not go through the target regardless of the distance you are from it. Bosses already jump around and teleport away and now immune to onrush (Death Furnace bosses), so this would be most helpful to the noobs who want to onrush and don't know how, resulting in them crying less. 2) Buff the skill - Blink (both vertical and horizontal) so that when you use them near an enemy, they could help activate the Marble gauge in PvE; the skill is useless in PvE thanks to the dodge system. This will help the noobs greatly to get out of cornered situations when they run out of dodges. Plus the skill takes up a slot in the skills' tab where a damage dealing skill would be, resulting in Dio possibly doing less damage which make noobs rejoice. 3) Buff the damage output of his Weapon Force 4th job combos, its so pathetic that after anyone experienced it, they immediately go hybrid force or devil force; after they had played around with it for a few hours or so, of course. Lets face it, those combos are arguable the best looking ones in the game (heeellloo, cover boi). Plus you'll think that a 4th job's skill tree, whereby all the skills except for two, that make up his entire combos would do something special - maybe you can make his combos restore AP/HP like with Asin's (Mugen) nimble stances; this might make people not build the OP hybrid force by going full, fun, weapon force, resulting in noobs crying even less. Soooo yeah, TL;DR: No cookies for you; learn to play your class before you cry "my class weak and the onrush class OP"; compare apples to apples; balance MP pets (maybe); my favourite Dio skills are Haunting Shock; Blink (vertical and horizontal); and Innocent Fear - this is arguably the coolest looking skill Dio has which make creatures bow in his presence as he sits on his throne, too bad it's meh; buff Dio; and don't nerf my nearly broken Ronan for he's my new main and I want to play him a bit more before you do that, but if you do, I'll just main the broken Veigas. Furthermore, every character becomes broken with my skill level, so nerf everyone just in case noobs see me make bosses drop like flies on a zapper with certain characters. And oh, when are those Blue Fox accessories for Asin gonna hit the coordi shop?; I've been waiting at least 5 years in total to get them for my Asin. Bonus: this is what my Dio looks like; a future Fashionista winner - A thing of beauty: Cheers, Ikta
  5. I would like to eventually be able to create another copy of a character I already own. This is so I can have different paths for the same character without having to go to another account.
  6. Weapon Force's special active 'Destruction' behave differently from what I remember. Here the few first hit has close to zero range and only last hit has wider range, and it doesn't do much damage. I hope i didn't ask what other's had asked cause dio's pretty popular, used search and got no hit. Oot : Did using active after special active is no longer possible? We used to skip the frame freeze of some skill (ex: chaotic spark) with blink so it would have instant hit.
  7. I know there are many bugs with the characters that you peeps are working on; but here is one if you missed it: When one levels up, the skill points (SP) they receive are counted as "used skill points" and are not available for one to use and allocate to the desired skills. I've encountered this on Ley and Dio so far; for example, my Ley at lv 70 had 140 SP (I've used all), I then leveled to 72 and the 4 SP I got was added to the 140 "used SP" making it 144 when I didn't even had a chance to use them. I then leveled to 85 and the 20 SP I got from lv 70 to lv 80 was added to the 140 used SP making it 160; and again I didn't use any. This isn't very encouraging to level up however, I'm currently leveling Ronan and this does not happen to him. In the image below you'll see that I was at lv 72 and the "+ sign" is highlighted, signifying that SP can be used there. However, the 4 SP is added to total SP (used SP). In the following image I'm at level 85 and its still the same way and if you try to learn a skill it says "you are in excess of the number of skills you can learn from this job (I have all 4 jobs). Please delete some and try again. If you need more images/info. I can post more either on Ley or Dio. I'm not sure what other characters are affected by this or if I'm the only one; for someone told me they had the same problem (on their Dio) and it resolved itself once they leveled up a few more times. Since my Ley is at level 85, a SP reset all card might do the trick; but I don't have any to use atm to see if it would work. However, if one is leveling characters such as Dio, Rufus, Zero, etc. they would need to have their SP available to use as they level up so they can move forward; as such, my Dio is still at lv 62.