Persian

Members
  • Content Count

    9
  • Joined

  • Last visited

  • Days Won

    2

Persian last won the day on November 7 2019

Persian had the most liked content!

Community Reputation

5 Neutral

About Persian

  • Rank
    Newbie
  • Birthday 09/25/1998
  1. Entry: Mech from Advance Wars IGN: Persian Parts: Hair = Half Face Helmet Top = Aeternitas Globetrotter Upper Armor Bottom = Purrfectly Wright Aviatrix Lower Armor Gloves = Giga-Blitz Gloves Shoes = Checkmate Shoes Mantle = None/Moon Shadow Cloak/Invisible Cloak Weapon = Cyber Knight Crossbow Upper Head = Serdin School Headphones Lower Head = Noir Sunglasses U. Armor Ornament = United Forces Bazooka L. Armor Ornament = Chevalier Stompers Arm (Shield) = Ordo Squad's Shield Views
  2. After making this suggestion, I am completely aware about how it will works perfectly because what @Kizuyo mentioned before such as how compatible it is, and literally doing a whole Lv. 1 run through all the lore-wise dungeons would be a suicide if your atk stats is lower than enemies def stats while all your gears will always limited by your levels (Roman Sets with - 4 Level Requirement is your highest gear at the moment for a Lv. 1 character) and if you willing to play with some restriction like no potions, no death, no damage, solo gameplay, etc. So its really not a good choice to focus into this event, unless the GCM staffs willing to revamp it while having some parts of the original suggestion remains.
  3. Hello to everyone who read my another suggestion which focused on Pet especially on the Pet Glyph System. Today I want to share the MK-2 variant of the original glyph. These Glyph are: 1. Red Glyph MK-2 Reduce enemy defenses by 4% [Basic]/8% [Epic]/10% [Relic] for 5 seconds when the pet hits something. 2. Yellow Glyph MK-2 At the start of the stage, Pet MP Gauge starts at 10% [Basic]/20% [Epic]/30% [Relic]. 3. Green Glyph MK-2 Reduce MP Pet Gauge usage by 5% [Basic]/10% [Epic]/15% [Relic] when used. 4. Blue Glyph MK-2 Grants MP Usage Reduction for the user by 4% [Basic]/8% [Epic]/10% [Relic] for 10 seconds when the pet hits something. 5. Purple Glyph MK-2 Increase MP Regeneration for the user by 10% [Basic]/15% [Epic]/20% [Relic] for 10 seconds when the pet hits something. That's all what I can suggest for the Pet Glyph MK-2, maybe the MK-3 variant in the future. If this glyph going to be released sooner or later, let the GCM Staffs choose which method for players to obtain them and the value could be changed as well if it too strong or too weak.
  4. Hello there, I am back with my another ideas regarding to the "Achievement" which consist of 64 new achievements which might be fits on Grand Chase Madness. There are 9 sections I made and it is very recommended to use CRTL+F if you want to jump with the keywords Section X where X starting from 1 to 9. Take your time and make sure to make another suggestion regarding about Achievements. Proposed Achievements for Grand Chase Madness Section 1 – Land of Judgement [5] 1. Achievement’s Name: Newcomer of the Lisnar Requirement: Deal 1.500.000 Damage to Harkion in a single run on any character. Target: Dungeon (Land of Judgement). 2. Achievement’s Name: Getting Hang-on from the Judgement Requirement: Deal 7.000.000 Damage to Harkion in a single run on any character. Target: Dungeon (Land of Judgement). 3. Achievement’s Name: Experienced of the Judgement Requirement: Deal 12.500.000 Damage to Harkion in a single run on any character. Target: Dungeon (Land of Judgement). 4. Achievement’s Name: Harkion Experts Requirement: Deal 20.000.000 Damage to Harkion in a single run on any character. Target: Dungeon (Land of Judgement). 5. Achievement’s Name: Master of Judgement Requirement: Deal 30.000.000 Damage to Harkion in a single run on any character. Target: Dungeon (Land of Judgement). Section 2 – Lore-wise Dungeon – Normal Difficulty [6] 1. Achievement’s Name: Bermesiah’s Dungeoner Requirement: Clear all dungeons on Bermesiah’s region on any character in Normal Mode once. Target: All Bermesiah’s lore-wise dungeons in Normal Mode. 2. Achievement’s Name: Silver Land’s Dungeoner Requirement: Clear all dungeons on Silver Land’s region on any character in Normal Mode once. Target: All Silver Land’s lore-wise dungeons in Normal Mode. 3. Achievement’s Name: Ellia’s Dungeoner Requirement: Clear all dungeons on Ellia’s region on any character in Normal Mode once. Target: All Ellia’s lore-wise dungeons in Normal Mode. 4. Achievement’s Name: Xenia’s Dungeoner Requirement: Clear all dungeons on Xenia’s region on any character in Normal Mode once. Target: All Xenia’s lore-wise dungeons in Normal Mode. 5. Achievement’s Name: Alcubra’s Dungeoner Requirement: Clear all dungeons on Alcubra’s region on any character in Normal Mode once. Target: All Alcubra’s lore-wise dungeons in Normal Mode. 6. Achievement’s Name: Archimedia’s Dungeoner Requirement: Clear all dungeons on Archimedia’s region on any character with Normal Mode once. Target: All Archimedia’s lore-wise dungeons in Normal Mode. Section 3 – Lore-wise Dungeon – Champion Mode Part 1 [6] 1. Achievement’s Name: Champion of Bermesiah Requirement: Clear all dungeons on Bermesiah’s region on any character in Champion Mode once. Target: All Bermesiah’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. 2. Achievement’s Name: Champion of Silver Land Requirement: Clear all dungeons on Silver Land’s region on any character in Champion Mode once. Target: All Silver Land’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. 3. Achievement’s Name: Champion of Ellia Requirement: Clear all dungeons on Ellia’s region on any character in Champion Mode once. Target: All Ellia’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. 4. Achievement’s Name: Champion of Xenia Requirement: Clear all dungeons on Xenia’s region on any character in Champion Mode once. Target: All Xenia’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. 5. Achievement’s Name: Champion of Alcubra Requirement: Clear all dungeons on Alcubra’s region on any character in Champion Mode once. Target: All Alcubra’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. 6. Achievement’s Name: Champion of Archimedia Requirement: Clear all dungeons on Archimedia’s region on any character in Champion Mode once. Target: All Archimedia’s lore-wise dungeons in Champion Mode except Trial Forest and Trial Tower. Section 4 – Lore-wise Dungeon – Champion Mode Part 2 [6] 1. Achievement’s Name: Will of Samurai Requirement: Clear Gaikoz Castle – Champion Mode 5x. Target: Dungeon (Gaikoz Castle – Champion Mode). 2. Achievement’s Name: Silver Land’s Fighter Requirement: Clear Victor’s Fortress – Champion Mode 10x. Target: Dungeon (Victor’s Fortress – Champion Mode). 3. Achievement’s Name: Victory for Bermesiah Requirement: Clear Battle for Bermesiah – Champion Mode 15x. Target: Dungeon (Counat Collapse – Champion Mode). 4. Achievement’s Name: Challenging the Gods Requirement: Clear Fortress of Ascension – Champion Mode 20x. Target: Dungeon (Fortress of Ascension – Champion Mode). 5. Achievement’s Name: Barakhufu’s Flaw Requirement: Clear Seth’s Pyramid – Champion Mode 25x. Target: Dungeon (Seth’s Pyramid – Champion Mode). 6. Achievement’s Name: Protector of Counat Requirement: Clear Counat Collapse – Champion Mode 30x. Target: Dungeon (Counat Collapse – Champion Mode). Section 5 – Character – Part 1 [5] 1. Achievement’s Name: Newcomer Requirement: Have 4 Characters. Target: 4 Characters out of 20. 2. Achievement’s Name: Keep Growing! Requirement: Have 8 Characters. Target: 8 Characters out of 20. 3. Achievement’s Name: More than Half! Requirement: Have 12 Characters. Target: 12 Characters out of 20. 4. Achievement’s Name: Almost Finished! Requirement: Have 16 Characters. Target: 16 Characters out of 20. 5. Achievement’s Name: Collection Finished! Requirement: Have 20 Characters. Target: 20 Characters out of 20. Section 6 – Character – Part 2 [5] 1. Achievement’s Name: Time to Starts Growing! Requirement: 1 Character has reached Lv. 85. Target: 1 Lv. 85 Character out of 20. 2. Achievement’s Name: Few Characters Maxed! Requirement: 5 Characters has reached Lv. 85. Target: 5 Lv. 85 Characters out of 20. 3. Achievement’s Name: Some Characters Maxed! Requirement: 10 Characters has reached Lv. 85. Target: 10 Lv. 85 Characters out of 20. 4. Achievement’s Name: All Characters Almost Maxed! Requirement: 15 Characters has reached Lv. 85. Target: 15 Lv. 85 Characters out of 20. 5. Achievement’s Name: All Characters Maxed Already! Requirement: 20 Characters has reached Lv. 85. Target: 20 Lv. 85 Characters out of 20. Section 7 – Refinery [20] 1. Achievement’s Name: Refinery Time! Requirement: Successfully reinforce something 100x. Target: Refinery. 2. Achievement’s Name: More Reinforcement Success! Requirement: Successfully reinforce something 300x. Target: Refinery. 3. Achievement’s Name: Too Much Success! Requirement: Successfully reinforce something 500x. Target: Refinery. 4. Achievement’s Name: Can’t Stop Getting Success! Requirement: Successfully reinforce something 800x. Target: Refinery. 5. Achievement’s Name: Master of Refinery Requirement: Successfully reinforce something 1000x. Target: Refinery. 6. Achievement’s Name: My First +17! Requirement: Successfully reinforce something into [+17] once. Target: Refinery. 7. Achievement’s Name: Another +17s! Requirement: Successfully reinforce something into [+17] 10x. Target: Refinery. 8. Achievement’s Name: Not Enough +17s! Requirement: Successfully reinforce something into [+17] 20x. Target: Refinery. 9. Achievement’s Name: Keep Getting Tons of +17s! Requirement: Successfully reinforce something into [+17] 50x. Target: Refinery. 10. Achievement’s Name: A Hundred of +17s! Requirement: Successfully reinforce something into [+17] 100x. Target: Refinery. 11. Achievement’s Name: Transmute Time! Requirement: Successfully transmute something 100x. Target: Refinery. 12. Achievement’s Name: More Transmuted Items! Requirement: Successfully transmute something 300x. Target: Refinery. 13. Achievement’s Name: A lot of Transmuted Items! Requirement: Successfully transmute something 500x. Target: Refinery. 14. Achievement’s Name: Can’t Stop Transmuting Items! Requirement: Successfully transmute something 800x. Target: Refinery. 15. Achievement’s Name: How Many Items I Transmuted! Requirement: Successfully transmute something 1000x. Target: Refinery. 16. Achievement’s Name: Releasing the Stones from Unused Gears! Requirement: Successfully release stones from something 100x. Target: Refinery. 17. Achievement’s Name: Can’t Stop Changing Properties! Requirement: Successfully release stones from something 300x. Target: Refinery. 18. Achievement’s Name: How Many Times I Changed My Properties?! Requirement: Successfully release stones from something 500x. Target: Refinery. 19. Achievement’s Name: Bad Luck Forced Me Doing This! Requirement: Successfully release stones from something 800x. Target: Refinery. 20. Achievement’s Name: Bad Luck Forced Me Doing This! Requirement: Successfully release stones from something 800x. Target: Refinery. Section 8 – Speedrun Champion Mode [6] 1. Achievement’s Name: Newcommer Speedrunner Requirement: Finish Gaikoz Castle on Champion Mode in less than 1 minutes 30 seconds. Target: Dungeon (Gaikoz Castle – Champion Mode) 2. Achievement’s Name: Beginner Speedrunner Requirement: Finish Victor’s Fortress on Champion Mode in less than 1 minutes 30 seconds. Target: Dungeon (Victor’s Fortress – Champion Mode) 3. Achievement’s Name: Intermediate Speedrunner Requirement: Finish Battle for Bermesiah on Champion Mode in less than 2 minutes. Target: Dungeon (Battle for Bermesiah – Champion Mode) 4. Achievement’s Name: Experienced Speedrunner Requirement: Finish Fortress of Ascension on Champion Mode in less than 2 minutes. Target: Dungeon (Victor’s Fortress – Champion Mode) 5. Achievement’s Name: Expert Speedrunner Requirement: Finish Seth’s Pyramid on Champion Mode in less than 2 minutes. Target: Dungeon (Victor’s Fortress – Champion Mode) 6. Achievement’s Name: Counat Speedrunner Requirement: Finish Victor’s Fortress on Champion Mode in less than 6 minutes. Target: Dungeon (Victor’s Fortress – Champion Mode) Section 9 – Logged In [5] 1. Achievement’s Name: 1st Month Already?! Requirement: Logged in for 30 days. Target: Logged in. 2. Achievement’s Name: 3 Months Anniversary For Me Requirement: Logged in for 90 days. Target: Logged in. 3. Achievement’s Name: Half Year Anniversary! Requirement: Logged in for 180 days. Target: Logged in. 4. Achievement’s Name: Almost a Year Anniversary! Requirement: Logged in for 270 days. Target: Logged in. 5. Achievement’s Name: 1 Year Anniversary for Me in Grand Chase Madness! Requirement: Logged in for 365 days. Target: Logged in.
  5. For current patch, the best way to get MP Potions is from Moonlight Village Hell Mode ranging from 7 ~ 12 MP Potions (L). Upgrading those MP Potion (L) into Candy 3 will increase its effectiveness, higher than MP Potions (L) but still lower than (XL).
  6. Hello guys, I am Persian. I am new to this forum but old enough in GC Madness's Discord. I want to share some kind of gameplay which can be adopted into Grand Chase Madness's Unique Event in which not happened on anywhere else. The name of the event is a Lv. 1 Chaser. What is a Lv. 1 Chaser anyway? The Lv. 1 Chaser is an unique gameplay for Grand Chase were players must beat the "lore-wise" dungeons while using a character that is a Lv. 1. As in Grand Chase EXP System explanation, if your level is lower by 30 levels than the mobs, then you didn't gain any EXP at all. While some people says this gameplay looks impossible in Grand Chase, few peoples already beat Counat Collapse (Normal) at Lv. 1. The reason why a Lv. 1 Chaser can be adopted as one of many possible events for Grand Chase Madness are to extend the difficulty of the lore-wise dungeon for players who are worthy enough to beat those dungeons and several chained quests during the event. While the gameplay itself was referring to a game called "Kingdom Hearts" with a difficulty of Critical and Sora's ability called Zero EXP is Enabled for the rest of the game. There are several things you need to know while playing a Lv. 1 character in Grand Chase (they are also based from my experiences as well while playing a Lv. 1 character): They do not have access to an Upgraded Skill Trees (4th Skills and Dodge System included). They do not have access to a Good Gears (They stuck with any gears/accessories which can be equipped at their level range). They do not have access to a Weapon Change System. They do not have access to bonuses stats from advanced jobs. Death is common as mobs that does not kill you in normal run will hits you like a truck. Potions are less effective in this gameplay. That's all about the things to know in Lv. 1 Chaser gameplay. How the event works? Well its not really simple and there are several things during this event that must be considered: Always make a "Warning Sign" about this event on everywhere else as how this gameplay difficulty is too extreme if Grand Chase Madness willing to make this event comes true. At the start of the event duration, every players (accounts) received a mail consist of Lv. 1 Chaser Cube x1. The following cube has a listed item of Level Resets Ticket x1, Lv. 1 Chaser Mission Scroll x1 and Give Up Lv. 1 Chaser Cube x1. The Level Resets Ticket when used, will resets the selected character into Lv. 1, All of their Skill Trees (Including 4th Skills and Dodge System), All of their advanced Jobs and its stats bonuses, and Lost Access to Weapon Change System. Similar how character wiping works but all possession that current player have on that character will stays. For the Lv. 1 Chaser Mission Scroll, make it 20+ chained quests which take places on any lore-wise dungeon starting from Ellia region to Archimedia region (Quest Requirement is up to Grand Chase Madness Staffs). Make sure the quest can only be finished by a character that is a Lv. 1 or if they are playing with more players, the average level of the party in that room must be at Lv. 1, if the party's average level on that room was not Lv. 1 then, their gameplay does not counted on the Lv. 1 Chaser Quest even if the character that is not a Lv 1 quit the room before the screen result. If the character accidentally level up to any level that is not a Lv. 1 then the quest becomes unbeatable and resulting into the game over of the Lv. 1 Chaser Event. The Give Up Lv. 1 Chaser Cube consist of 6 Skill Keys, 6 Extreme Keys, 1 Weapon Change Key, Selectable All Cash Job Mission (related to a character) Cube x1, Dodge System Mission Scroll and 1 Mission Scroll to instantly Lv. Up to Lv. 85. In case a player gives up during the event or failed during the event. How about the rewards for players who complete the chained quest during the event? I personally recommend to make a "limited" stuffs like Crest or Signboard for people who beat this Lv. 1 Chaser Event. Effect of the item is up to Grand Chase Madness's Staffs as usual but make its worthy enough to have. That's all I can give my suggestion to adopt a new kind of gameplay to Grand Chase PC. I don't mind if this proposed gameplay didn't make it to be used as an Unique Event, but hey at least worth it to give the suggestion anyway.
  7. [IGN] Persian [Description] The Usual Uniform of the Cat-People (Nerd Ver.) [Pictures] [Coordi Parts Used]
  8. Set Name: Zombie Armor Set Estimated Release Date: Season 3 What was the last character you can recall that had this set created for them?: Dio Image (If Applicable):
  9. IGN: Persian Description: Newly Summer Queen